The contrast of colours and the simplicity conveyed your message well. Good job on this
Thanks, I'm glad you liked it. I'm trying to get more used to simplicity in works, I think the style looks very nice.
This is good stuff. btw was the music in this one from the Space Mountain ride? or something....
The 2005 and following version of Space Mountain at Disneyland California
Oh, the monotony...
Controls, nothing more than just alternatively pressing two buttons. But hey, there's actually a way to play on without getting caught or passing out, while also getting good score per second.
The current productivity level in which you're at (the vertical bar) has three functions:
Firstly, it determines the amount of money you get per second.
Secondly, it determines how easily you'll get caught and kicked out by the supervisor (red, at around 70% of the bar is a definite pass; the supervisor will leave you alone. any lower and the supervisor will get suspicious, with time taken to kick you out decreases the lower your current level of productivity.)
Thirdly, it determines your loss of health over time. At the green zone (below 50%) you recover health. When it is yellow (between 50% to 70%), you lose a small amount of health per second, and when it is red (between 71% to 100%), you lose a lot of health, with 100% being the highest loss over time.
With these mechanics understood, the way to safely keep yourself playing (or at least, until you get bored/tired and go do something else,) is to keep your productivity at yellow, shift it to red when the supervisor comes, and when he leaves, lower it back to yellow. If your health is at 50% or below, lower it to green, just slightly below yellow, and shift it back when it is full just in case the supervisor comes back.
Doing so will keep your health in the safe levels to carry on playing the game. The reason why keeping the bar at yellow when your health is okay is because going any lower will take too long to raise it back to red before the supervisor kicks you out, ending the game.
As the difficulty never shows any signs of increasing throughout the course of the game (maybe your fingers will get twitchy, that's all,) it is actually possible to keep playing this game on infinitely. But who'd want to actually do that? There's definitely a better thing out there to do with your time.
Unless....there were medals, or a high score board or something...
Great message conveyed in this game, overall. perhaps a role reversed version of this game would be nice, playing as the supervisor instead...? It would be fun, having to find a good balance of kicking and keeping your "slaves".
A little easy
The easiest way to get the most kills per death is to build only an airport and HQ, and keep sending out airplanes alongside improving productivity. I managed 368 per death just by doing that. :)
This game is great! But i noticed something about it..when i run the flash for a long time (say about 2-3 hours) the battle actions seem to slow down. When i reopened the game again, the battle speed looked like it went back to normal. And also the speech and subtitles are out of sync, as many have said. But pushing that aside, it is a fun and engaging game. ^_^
The 2-3 hour thing shouldn't happen, doesn't sound normal.... but I'll look into it.
The sync problem will also be fixed.
Sounds really catchy, has a small feel of excitement mixed into mystery. Good job on this.
Nice tune you have there. I listened to it for a long time. Good job
A good tune for a town in an RPG, it makes me drift off to sleep..
The shines on her hair and the shades on her clothes are alright. The thing that's just bothering my in this picture is that her eyes look a bit too high...
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